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What you need for a UX test: equipment, a quiet room and thinking aloud

12 September 2026 · 7 min read

Most paid UX tests need a computer or phone that meets the platform’s requirements, a working microphone, a camera for some tests, a stable connection and a quiet place for the whole test: from 10 minutes for the UserTesting practice test to an hour or more for an interview. The key skill is thinking aloud: continuously saying what you see, what you are looking for and what surprises you. That is exactly what the UserTesting practice test checks before you are invited to paid tests.

What “thinking aloud” means and why clients need it

In a typical UX test you complete tasks on a website or in an app while software records your screen and voice. The client then watches the recording to find the moments where a person got lost, hesitated or could not find what they needed. A silent recording tells them almost nothing: they can see where you clicked, but not why.

UserTesting puts it simply: narrate what you see and do in real time, as if you were talking a friend through it on the phone. The practice test exists to check that you are comfortable speaking your thoughts out loud and can follow instructions.

Equipment: what to check in advance

Exact device requirements differ between platforms and change over time, so check the help centre before you sign up. There is a comparison table in our article on testing websites and apps for money.

For desktop tests, Userlytics requires a Mac with OS X 10.11 or later or a PC with Windows 7 or later, fast internet, a standard browser such as Chrome or Edge, headphones and a working microphone, plus a webcam for some tests. Mobile tests need an iPhone on iOS 16 or later or Android 9 or later. dscout has the same phone minimums: iOS 16 or Android 9, with a working camera and microphone.

Your computer: UserTesting sets the highest bar

Among the big platforms, UserTesting has the strictest computer requirements. If your laptop meets them, it will work for most others too. If it does not, start with platforms that ask for less, such as Userlytics.

UserTesting computer requirements
SystemVersionMemory and diskOther
WindowsWindows 10 (64-bit) or later8 GB RAM, 20 GB free1920×1080 screen, Chrome, Edge or Firefox, 5 Mbps upload
MacmacOS 12 or later8 GB RAM, 20 GB freeIntel Core i5 or Apple M1, 5 Mbps upload

Testing on your phone: what to watch for

Mobile tests are convenient because your phone is always at hand, but the requirements are stricter than they look. The platform’s app records your screen and voice at the same time, and on a phone below the requirements you simply cannot install it: dscout, for example, says plainly that without iOS 16 or Android 9 and a working camera and microphone you will not be able to download its app.

For iPhones, UserTesting accepts only the two latest iOS versions. For Android its pages disagree: the applicant FAQ says Android 8.0 or later, while the marketing page says Android 10 or later and advises against Xiaomi phones. If your phone is borderline, go by the stricter requirement. For game tests, PlaytestCloud needs Android 10 or later, excluding Amazon Fire tablets, Android Go devices, Samsung Galaxy A15 and Motorola G phones, or iOS 16 or later, from iPhone 8 onwards.

Before a test, charge your phone, free up storage for the recording, and give the app permission to use the microphone and record the screen. Both Android and iOS ask for these permissions separately, and if you refuse, the recording will have no sound or no screen.

A live session with a moderator: a separate checklist

Some tests happen live: you see a moderator, they see you and your screen and guide you through the tasks. Userlytics publishes detailed requirements for these sessions, and they are a good benchmark for any platform.

Open the session link at least 15 minutes before it starts: a system check runs first, asks you to share your screen and tells you what to fix. If the moderator does not turn up, Userlytics shows a 20-minute countdown, and you are still paid for your time.

Userlytics requirements for a live session
WhatMinimumRecommended
internet speed600 kbps up and down1.5 Mbps, ideally a wired connection
RAM4 GBmore
processordual-core 2 GHz (i3/i5/i7 or AMD equivalent)quad-core on a laptop
video320×2401280×720
audioa working microphoneheadphones with a microphone

Place and time

Noise is the most common reason for a poor recording. UserTesting advises finding a quiet, distraction-free space, turning off notifications and cutting background noise. PlaytestCloud requires you to record somewhere quiet, away from other people, and to stay fully engaged in the test.

Leave yourself enough time. The UserTesting practice test takes about 10 minutes and must be done in one sitting: you cannot pause and resume later. For live sessions, Userlytics advises having enough free time to finish the whole test.

How to do the test itself

UserTesting suggests getting into the mindset: treat the scenario as if you were genuinely trying to complete the tasks on your own. Do not guess what the client wants to hear, and do not praise things just to be polite: the value of a test is your honest reaction, including negative ones. PlaytestCloud says both positive and negative opinions are welcome, and that the best comments are fair and useful.

Keep talking even when everything is clear. A short “yes, that’s obvious, tapping it” is information too. If you get stuck, say so out loud and explain what you were looking for: those are the moments clients value most.

In English-language tests, use simple sentences. PlaytestCloud requires commentary in English and your device set to English unless the test says otherwise. UserTesting accepts contributors who speak English, French or German fluently.

Personal data: what never to enter

Tests often involve filling in forms: sign-up, a cart, checkout. Userlytics says plainly that you do not need to use real data. If a test asks for financial or personal information, such as a card number, passwords or your home address, stop the test and contact the platform’s support.

Remember that the client sees the recording. Close extra tabs, your email and anything else you do not want to show before you share your screen.

What happens after the test

The UserTesting practice test is reviewed by hand, and the result is sent by email. While it is being reviewed the status is “In Review”; once approved it becomes “Done”. If the test does not meet the requirements, you get feedback and may be given one more try: the status changes to “Try again”.

After your first paid test, UserTesting temporarily pauses your invitations until its quality team reviews the recording and gives your first rating. After that, clients rate your tests, and those ratings affect how many invitations you get. Userlytics also asks clients to rate feedback and says the most helpful feedback combines webcam video, speech and written answers.

Questions and answers

Do I need a webcam for UX tests?

Not always. Most tests only need screen and voice recording, but some tests and live interviews require a camera. Userlytics says a webcam is needed only for some tests.

Can I use Bluetooth headphones?

UserTesting advises avoiding them for the practice test. Wired headphones with a microphone, or your laptop’s built-in microphone, are more reliable.

How long is the UserTesting practice test?

About 10 minutes. It must be done in one sitting and cannot be paused. If it does not work out, you may be given one more try.

What should I say when thinking aloud?

What you see, what you are looking for, what you expect and what surprises you. Imagine talking a friend through the site on the phone.

A test asks for my card number. What should I do?

Do not enter it. Userlytics advises stopping the test and contacting support: tests never need real financial or personal data.

Sources

Official pages of the platforms and authorities, checked on 12 September 2026

  1. UserTesting: What can I expect during the practice test?
  2. UserTesting: Getting started with UserTesting
  3. UserTesting: Applicant FAQ
  4. Userlytics: What computer hardware and software do I need to be a user tester?
  5. Userlytics: Live Conversation Guide for Testers
  6. Userlytics: Do I have to use real data for usability tests?
  7. UserTesting: Get paid to test
  8. PlaytestCloud: Tester Code of Conduct
  9. PlaytestCloud: What devices can I playtest on?
  10. Dscout: Minimum device requirements

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UX test setup and how to think aloud · LazyBounty